5/7/2023 0 Comments Dev diary victoria 3500,000 Copies sold with 14623631 total hours played.We are committed to supporting Victoria 3 and will continue to add more content to the game." Over the last month, Victoria 3 players have transformed their globe in many different ways. "Our players made all of this possible and it's only the beginning. "Seeing Victoria 3 nominated for this year's Game Awards is a career-defining moment and we couldn't be happier to share this achievement with our players," Martin Anward, the Game Director for Victoria 3 at Paradox Development Studio, said. The Victoria 3 development team recently posted their road map for game improvements and updates ( ), including some much requested changes to available player information and new ways to sway potential allies in Diplomatic Plays. Players who want to support Victoria 3 at The Game Awards can vote here ( ). Its detailed portrayal of the entire world's population and resources presents a rich source of exciting alternate histories, and these histories are now being written by hundreds of thousands of players. Nominated for "Best Sim/Strategy" game at The Game Awards, Victoria 3 is a sandbox simulation of the world between 18, a century of rapid technological innovation, social transformation and political revolution. The game will also receive a series of major updates, adding greater historical immersion, more diplomatic options and better military planning. STOCKHOLM - NovemParadox Interactive's critically acclaimed grand strategy simulation, Victoria 3, has sold 500,000 units since its release on October 25, making it one of the most successful launches in Paradox history. 5.9K views 3 weeks ago Victoria3 DevDiary Vick圓. Privacy Policy Legal Steam Subscriber Agreement Refunds Loading. All trademarks are property of their respective owners in the US and other countries. I feel like a lot of PDox fans claim to want a superior historical simulation but they aren't willing to sacrifice the things they'd need to to get there and they'll just limp along in CK3 always whining but never accepting that it is limited at the core.Award Nominated Strategy Game Soon To Receive Major Update Victoria 3 - Dev Diary 25 - The Cost of War - Steam News Change language View desktop website © Valve Corporation. Of course many Paradox fans are obsessed with RTWP and fancy graphics so I'm not sure if such a mod would really take off. But you could turn off magic and make a historical mod that closely followed the CK2-3 map that would play like superior turn based CK2. I started on the idea prior to knowing about CK2 and there are significant core differences like being turn based, fantasy, and containing significant character simulation and citybuilder/mmo economic mechanics plus a much deeper set of RPG elements(since it is fantasy). And it is arguably the best Paradox game IMO.Īs far as a simulation version of CK2, I'm relatively close to finishing a game that is adjacent to that. EU4 doesn't really play at being a simulation and it is obvious it is an idle game with a map game on top. Paradox games are limited by an engine that was really more optimized for EU4 than anything else. Does make me wonder what a full on simulation with a ChatGPT style layer contextualizing events might play like though. Might give it another whack myself at some point. Hope we get something that seeks out the sweet spot between CK2 and full on simulations in the future though. Jamming their shitty events into your scenario without any threshold of compatibility is so bad but I have a feeling they do it because they are so sparse that you might only get a few through a whole game if they waited for appropriate contexts. After all these years, and all these memes, Victoria 3 really is. Ive heard (anecdotally) that one of the primary reasons for changing the war mechanics was to improve the AIs nation management. Looking forward to a Dev Diary on the AI. No, this isnt a belated April Fools joke. : r/victoria3 BlackDogD Dev Diary on A.I. Though in my opinion CK3 failed to make even that aspect of it fun with constant cringe writing and lazy interactions. Hello everyone Yes, youre seeing this right. Without serious expansion (probably beyond the limits of CK3's engine) it's nothing more than a funny card game where you draw a good or a bad card every now and then with some crappy flavour text. Either you go all out simulation ala Dwarf Fortress and rely on the users own imagination to fill the gaps or you accept that the whole thing is just an illusion. I went on to build a few prototypes for a "true" event engine but since each individual event is hand written I found it really limits emergent interactions. Discovering the shallowness of the event engine is what killed CK2 for me too.
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